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PROJECT
To motivate the learning of digital competences of pupils in difficulty by employing the ’Kinect’ device to build up a poetic, interactive, multimedia application inspired to the garden.
PUBLIC
This methodology was experimented in the garden of Versailles and Saint-Germain-en-Laye (France) with European teachers on the occasion of a training mobility providing a peer-to-peer course in Saint-Germain-en-Laye, France, from June 4 to 8 2018. The application was exhibited during the Exposition of the works realised by the teachers in Saint-Germain.
This pedagogical card has been experimented by the students of the secondary High School Agrupemento de Escolas Joao de Deus, Faro, Portugal.
KEY COMPETENCES
Communication in the mother tongue
Social competences and citizenship
Humanist culture and expression of sensitivity
ICT competences
Learning to learn
Communication in foreign language
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OBJECTIVES
To enhance the artistic creativity using digital technologies
To encourage the artistic production
To explore the programming and use of data processing sensors
To educate to view the garden as a vehicle to encourage the reading of poetry
To motivate the students to implement new areas of knowledge
GARDENS EXPLORED Gardens of Versailles Gardens of Faro where the students are invited to collect images and sounds
MATERIALS
Computer
Device Kinect http://www.creativeapplications.net
Software of ntegrated development (IDE) – Processing
DEVELOPMENT
1.Upload the Kinect device on the computer
2.Upload the software (IDE) on the computer
Upload the controller of the device and the IDE software
3.Collect images and sounds for the application and select the text
Upload the controller of the device and the IDE software
4.Programme the application To create the application it is necessary to have some basic knowledge of data processing, particularly of the instructions of decision and repetition
5.Test the application
The phase of testing is important to correct possible errors and settle up the use of the application
EVALUATION
It takes into account the ability to :
Master the mother tongue as regards oral and written communication to communicate the project
Develop awareness and cultural expression
To master the multimedia language
To expand the repertoire of graphic techniques, reuse them, expand your own coultural knowledge
Learning to learn
To activate the sequence of actions related to the project
Development of digital skills
To master new competences by using new technologies
To comprehend the creative process of a data processing application
To apply software concepts
Communication in foreign language
Learn to :
read and use a software developed in English
use and write instructions written in English
AUTHOR
Antonio Rui
Agrupamento des Escolas Joao de Deus, faro, Portugal
TRANSLATERS
Rosaria Prosero
Agrupamento des Escolas Joao de Deus, faro, Portugal
Mary Gino
Association Acquamarina, Trieste, Italie